![]() From there, you can see all the events, abilities, aspects, campaigns, items, and monsters used in the core game. ![]() The Content and Comics Editor is probably the first thing you'll want to look at. For example, if you wanted to modify the assets/data/balance/campaignBalance.json file, you would create a file at mods/user//assets/data/balance/campaignBalance.json. Mods are stored in mods/user/, with a parallel file structure to the core game. Most of Wildermyth's data is stored as json files. When creating a mod of any kind, the first thing you'll usually want to do is go into the editor from the Wildermyth main menu (Tools > Editor), and create a new mod from either the Content and Comics Editor (Mods > Create New Mod) or the Steam Workshop page (Create New Mod button). 5.3 Using an existing mod as a starting point.Playing Multiplayer? Not to worry, as long as one player in the group has the DLC, everyone will have access to the new armors and skins. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.Įach transformation has at least one new skin: Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined, to match her fighting style. Make Your Heroes Stand Out with New Transformation Skins!The DLC also adds 42 new transformation skins, allowing for further customization of your transformed heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement. About This Content Customize Your Adventuring Party with the Armors and Skins DLC!This DLC unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits-this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes.
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